Scott Fritts
Email: aquato@gmail.com | Phone: 3108951185 | Website: www.scottfritts.com
Skills:
- Previs – Previs has always been a part of my process starting from my first job in 1997 Roughnecks the Starship Troopers Chronicles where we started with storyboards and laid out the entire sequence for each episode.
- Previs Supervision – I’ve overseen previsualization on a multitude of tv shows during pilot season as well as in season.
- Animation – I’ve been animating for over 25 years where I’ve had the pleasure of working on Film, TV, Commercials, Games and Game Trailers.
- Animation Lead – I have been a lead animator for over a decade leading teams of up to 25 animators on TV and Film projects.
- Animation Supervisor – I have worked directly with clients (producers, directors) to ensure the look of creatures, storylines while overseeing a team of animators.
- Mocap and Mocap Directing – I have directed dozens of mocap shoots to be used by the animation team as well as working with it myself.
Experience:
RodeoFX (December 2024)
Senior Animator
- Animated stunt doubles on the latest Netflix show The Last Airbender
Jamm Visual (June 2023-September 2023)
Senior Animator
- Animated a toddler to behave like a dog for Netflix show Family Switch.
- Animated Raccoons for a Verizon Wireless commercial.
HiRez Games (October 2022- March 2023)
Senior Animator
- Developed in-game and post-game lobby animations for a wide range of characters, from realism to cartoon, with a focus on motion and body language, performance, and personality attributes.
Scanline VFX (June 2021- August 2022)
Senior Animator
- Animated a plush pig toy for Netflix show Slumberland
- Animated Flash for the Warner Brothers movie The Flash
The Mill (May 2021- June 2021)
Senior Animator
- Animated characters for The Witcher game trailer, including creature and humanoids.
Mold3d (February 2020- April 2021)
Animation Supervisor
- Supervised short/game cinematic Slay for Epic Games , which included previs, directing mocap shoot and a mixture of hand-key and mocap techniques to achieve a stylized look that is still grounded in natural human motion.
Myth Vfx (January 2020 – April 2020)
Sr Animator
- Animated a flying demon creature for Chinese epic film.
Weta Los Angeles (August 2019 – January 2020)
Sr Animator
- Avatar 2 Way of the Water: Animated creatures to be pulled into scenes on stage that were shot in VR and then sent to Weta New Zealand as a final shot. My first VR production all the creature animation was taken to final as to not have to recreate the shots later
Halon Entertainment (March 2019- July 2019)
Previs Artist
- Previs for the movie Free Guy
- Animation for Borderlands 2 trailer
Axis Animation (November 2018- March 2019)
Senior Animator
- Animated Happy for the Netflix show Happy Season 2.
MPC (March 2018 – September 2018)
Lead Animator
- Led animators on The Lion King, including art direction, character direction, sequence oversight, providing anim feedback, and working with animators to ensure the characters, look, and storytelling met the client’s desires.
Double Negative (January 2016 – March 2018)
Lead Animator/Sequence Supervisor
- Led a team of animators on the Tokyo sequence for Pacific Rim 2, including creature and robot animation design, directing animators, and working directly with rigging and design.
- Responsible for 2 sequences including managing the look of Calvin and storytelling points for 42 shots and 10 animators. Also responsible for designing the motion of Calvin C and D as well as supervising animators and sequences.
- Animated creatures for Miss Peregrine’s Home For Peculiar Children and digital double previs, cameras, and spaceships for Star Trek Beyond.
Atomic Fiction (October 2015 – January 2016)
Senior Animator/Previs
- Created a 10-shot sequence for Deadpool, involving previs and animation
Tippett Studios (January 2015 – June 2015)
Senior Animator
- Animated creatures and Ted for Gods of Egypt and Ted 2
Encore Studios, June 2014 – December 2014
Head of Creatures/Animation Supervisor Oversaw modeling, rigging, and matchmove/layout departments
- Built a library of animation for Skitter creatures for Falling Skies Season 5
Zoic Studios (Feb 2012 – April 2014)
Animation Supervisor
- Supervised on the shows Falling Skies Seasons 2-4
- Supervised creatures for 26 Episodes of Once Upon a TIme and Once Upon a Time in Wonderland
- Oversaw previs, postvis and animation of dozens of episodes
- Supervised a team of animators
- Developed a standardized rigging system for the studio
- Oversaw animation and previs for bids during pilot season
- Animated on feature films Twilight Breaking Dawn and Hot Tub Time Machine
- Worked with modeling, rigging and layout to achieve the needs of the animation team
Sony Pictures Imageworks (Oct 2011 – Feb 2012)
Senior Animator
- Worked on digital doubles for Men In Black 3
Zoic Studios (Sept 2010 – April 2011)
Animation Supervisor
- Designed Creature animation for all creatures
- Worked with client directly to find the look of the show
- Supervised a small team of animators
Vicon (June 2010 – Sept 2010)
Senior Animator
- Animated characters for Heavy Gear and Kinectimals
Digital Domain Commercials (March 2010 – June 2010)
Animator
- Worked on Samsung 3dtv commercial spot animation of hero characters
- Animated characters for upcoming project bids
Rhythm and Hues (July 2009 – March 2010)
Senior Animator
- Animation for Alvin and the Chipmunks the Squeakquel
Hydraulx (Sept 2008 – June 2009)
Lead Character Animator
- Worked on Bedtime Stories, Wolverine, and IronMan 2
- Duties included performance animation as well as animation for upcoming project bids
Sony Pictures Imageworks (May 2005 – August 2008)
Animator
- Worked on Spiderman 3, I Am Legend, Ghost Rider, Monster House, and Narnia Prince Caspean
- Conducted all acting reference for the birth of Sandman in Spiderman 3 that was approved by Sam Raimi before animation began
Digital Domain Commercials (Feb 2005 – April 2005)
Animator
- Created animation for several commercial spots over the course of 4 months
- Worked on bringing inanimate objects to life as well as character animation for clients Adidas, Sony, Cingular Wireless, and EA
ESC Entertainment (May 2001 – Nov 2004)
Animator
- Worked on Constantine, animating the Verminman sequence
- Animated digital humans, APU’s, and Sentinels for The Matrix: Revolutions
- Animated effects and the destruction of the environment
Skills:
- Extensive experience in previs and animation
- Strong skills in rigging and modeling
- Excellent team management and communication skills
- Proficient in Maya and other animation software
- Experienced in working with clients and meeting project deadlines
Education:
- Bachelor of Fine Arts in Computer Science
Regenerate response
Software:
Maya, 3ds Max, Unreal, Premiere, Photoshop